Bridging new possiblities: Multi-platform

April 21, 2008 at 3:30 am | In MMORPG Research, Multiple Platform Research | Leave a Comment

Computer Mediated Communication is reaching new heights in the coming days as the need to stay in touch through the internet is increasingly popular among urban folks as well as those in the rural areas. But more so interestingly is the connectivity between the different internet spaces and the dynamics that are currently in play. Social Networking, MMORPG, Instant Messaging and many others used to exist as a stand alone space that allows users to interact differently and even different levels of disembodiments over the internet. Blizzard Entertainment, the producers of the world’s most played MMORPG, World of Warcraft has more than 10 million subscribers and growing each day. But the move to introduce a social networking site for World of Warcraft users is seeing the giant game producer moving in to a different avenue of internet space that could see domination but yet bridging the possiblities of a standardized identity over different internet spaces.  

http://www.warcraftsocial.com/

The possiblities of bridging the different internet spaces could in the future lead to the concept of complete virtual homogenization whereby one single identity is lived out throughout the internet. A future that might not be that far away.

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